The set of all real numbers is denoted by \(\R\text{.}\) It is convenient to associate real numbers with points on a line, called the real number line.
The set of all ordered triples \((x, y, z)\text{,}\) where \(x\text{,}\)\(y\) and \(z\) are real numbers, is called \(\R^3\text{.}\)
\begin{equation*}
\R^3=\{(x, y, z):x,y, z\in \R\}
\end{equation*}
Geometrically, an ordered triple of \(\R^3\) is associated with a point of a three-dimensional space whose position is given by \(x\text{,}\)\(y\) and \(z\) coordinates.
Each pair of axes in \(\R^3\) determines a plane. The resulting three planes are called coordinate planes. Each coordinate plane is named after the axes that determine it. Thus, we have the \(xy\)-plane, \(xz\)-plane, and \(yz\)-plane. Coordinate planes intersect at the point \((0, 0, 0)\text{,}\) called the origin, and subdivide \(\R^3\) into eight regions, called octants.
The set of all ordered \(n\)-tuples \((x_1, x_2, \ldots, x_n)\text{,}\) where \(x_i\) is a real number for \(1\leq i\leq n\text{,}\) is called \(\R^n\text{.}\)
In this section we will establish a formula for the distance between two points in \(\R^n\text{.}\) We begin by observing that the distance between two numbers (points) \(x_1\) and \(x_2\) on the number line is given by \(|x_1-x_2|\text{.}\) (Why do we use the absolute value brackets?).
The distance formula for points in \(\R^3\) can also be derived using the Pythagorean Theorem. Let \(A(x_1, y_1, z_1)\) and \(B(x_2, y_2, z_2)\) be points of \(\R^3\text{.}\) Use the navigation bar in the following GeoGebra interactive to walk through the steps of the derivation of the distance formula.
Figure2.1.2.Click the arrows at the bottom of the image to progress through the illustration of the distance formula in \(\R^3\text{.}\) A larger version of this activity is available here.
Observe the similarity of pattern in the distance formulas for \(\R^1\text{,}\)\(\R^2\) and \(\R^3\text{.}\) We will take advantage of this pattern to define the distance between two points of \(\R^n\text{.}\)
A scalar is a quantity that has size, often called magnitude, but no direction. For example, temperature, mass and speed are scalars. In this course, scalars will typically be real numbers, but we will also see complex numbers on a few occasions.
A vector has magnitude and direction. For example, velocity is a vector because it tells us how fast the object is traveling and also the direction of travel.
If an object is traveling along a number line, the direction of travel is given by the sign of its velocity (positive or negative), while the speed is given by the absolute value of the velocity. If the object is traveling in a plane or in space, direction of travel can be described by an arrow, while the speed can be represented by the length of the arrow. Graphically speaking, vectors in \(\R^2\) and \(\R^3\) look like this:
A vector can be denoted by a lower-case letter with an arrow over the top (like this: \(\overrightarrow{u}\) ), or a bold lower-case letter (like this: \(\mathbf{u}\)).
The magnitude, or length, of a vector is denoted by double absolute value brackets. For example, the magnitude of \(\mathbf{u}\text{,}\) is denoted by \(\norm{\mathbf{u}}\text{.}\) A vector of zero length and no direction is called the zero vector. We denote the zero vector by \(\overrightarrow{0}\) or \(\mathbf{0}\text{.}\) Going forward, we will use the terms magnitude of a vector and length of a vector interchangeably.
Sometimes it is convenient to refer to a vector by naming the endpoints of the arrow. In the figure below, point \(A\) is the tail, and point \(B\) is the head of the vector.
Vectors that point in the same direction and have the same length are said to be equivalent. For example, vectors \(\mathbf{u}\text{,}\)\(\mathbf{v}\) and \(\mathbf{w}\) in the figure below are equivalent. We write \(\mathbf{u}=\mathbf{v}=\mathbf{w}\text{.}\)
For the purpose of developing standard, convenient notation, we observe that every vector is equivalent to some vector whose tail is at the origin. Vectors with tails at the origin are said to be in standard position. We will refer to each vector in standard position by the coordinates of its head. For example, a vector in standard position whose head is located at the point \((2, 1)\) will be referred to as \(\begin{bmatrix}2\\1\end{bmatrix}\text{.}\)
Vectors \(\mathbf{u}, \mathbf{v}\) and \(\mathbf{w}\) in the figure are equivalent to vector \(\begin{bmatrix}2\\1\end{bmatrix}\text{.}\) We write \(\mathbf{u}=\mathbf{v}=\mathbf{w}=\begin{bmatrix}2\\1\end{bmatrix}\text{.}\) Number \(2\) is called the first component of the vector (or the \(x\)-component) while number \(1\) is the second component (or the \(y\)-component). The form \(\begin{bmatrix}2\\1\end{bmatrix}\) is called the component form.
Vector \(\begin{bmatrix}2\\1\end{bmatrix}\) is an example of a column vector. Occasionally, we will find that representing this vector as a row vector \([2, 1]\) is more convenient.
Column (or row) representation of vectors in component form allows us to go beyond the physical and geometric definition, and think of vectors more abstractly as arrays of numbers.
Note that the vector has a ``run" of \(2\) and a ``rise" of \(3\text{.}\) If we construct a vector with tail at the origin, a ``run" of \(2\) and a ``rise" of \(3\text{,}\) we will have a vector in standard position equivalent to vector \(\mathbf{v}\text{.}\)
The component form for the vector we constructed is \(\begin{bmatrix}2\\3\end{bmatrix}\text{.}\) This gives us \(\mathbf{v}=\begin{bmatrix}2\\3\end{bmatrix}\text{.}\)
The approach we used in ExampleΒ 2.1.5 is applicable to specific vectors that can easily be visualized. What we need now is an algebraic approach that can be generalized to higher dimensions and more abstract situations.
Letβs return to vector \(\mathbf{v}\) of ExampleΒ 2.1.5. Suppose we were to slide vector \(\mathbf{v}\) into standard position. Consider what would happen to the tail of \(\mathbf{v}\) as we do so.
We subtracted \(2\) from the \(x\)-coordinate and added \(1\) to the \(y\)-coordinate of the tail. To find the new location of the head we subtract \(2\) from the \(x\)-coordinate of the head, and add \(1\) to the \(y\)-coordinate of the head. This gives us \((4-2, 2+1)\text{.}\) So, the new location of the head is \((2, 3)\text{,}\) and \(\mathbf{v}=\begin{bmatrix}2\\3\end{bmatrix}\text{.}\)
If you look back at what we did you will find that the components of \(\mathbf{v}\) were computed by subtracting the coordinates of the tail from the coordinates of the head
Let \(\overrightarrow{AB}\) be a vector in \(\R^2\text{,}\) with tail at point \(A(a_1, a_2)\) and head at point \(B(b_1, b_2)\text{.}\) As we slide \(\overrightarrow{AB}\) into standard position by moving point \(A\) to the origin, point \(B\) travels along with point \(A\) by undergoing the same horizontal and vertical shifts. We now have an equivalent vector \(\overrightarrow{A'B'}\) in standard position. The diagram suggests the following formula.
Definitions of standard position and component form for vectors in \(\R^3\) are analogous to their counterparts for vectors in \(\R^2\text{.}\) For example, vector \(\overrightarrow{OP}\) in the figure below, is in standard position and can be written in component form as \(\overrightarrow{OP}=\begin{bmatrix}6\\10\\7\end{bmatrix}\text{.}\)
If a vector is not in standard position but the location of its head and tail are known, a three-dimensional version of the ``Head - Tail" formula can be used to express the vector in component form.
We cannot see \(\R^n\) for \(n\gt3\text{,}\) but we can conceptualize it by generalizing what we know about \(\R^2\) and \(\R^3\text{.}\) A vector \(\mathbf{v}\) in standard position whose head is located at \((v_1, v_2, \ldots ,v_n)\) can be written in component form as \(\mathbf{v}=\begin{bmatrix}v_1\\ v_2\\ \vdots \\v_n\end{bmatrix}\text{.}\)
Recall that we defined the zero vector as a vector that has length \(0\) and no direction. In component form, the zero vector is a vector all of whose components are \(0\text{.}\)
Vector quantities, such as velocity and force, have magnitude and direction. The magnitude of a vector quantity is the length of the vector. For example, if a force of 10 Newtons is applied to an object, we would represent the force by a 10-unit-long vector.
To find the length of a vector, we need to find the distance between the tail of the vector and its head. Recall that in \(\R^2\text{,}\) the distance between \(A(a_1, a_2)\) and \(B(b_1, b_2)\) is given by
A vector \(\mathbf{v}=\begin{bmatrix}v_1\\ v_2\end{bmatrix}\) has the length of the vector in standard position with its head at \((v_1, v_2)\) and tail at \((0, 0)\text{.}\) We find the length of \(\mathbf{v}\) using the distance formula
The distance formula for points in \(\R^3\) is analogous to the distance formula in \(\R^2\text{.}\) Given two points \(A(a_1, a_2, a_3)\) and \(B(b_1, b_2, b_3)\text{,}\) the distance between them is given by
To find the length of vector \(\mathbf{v}=\begin{bmatrix}v_1\\ v_2\\ v_3\end{bmatrix}\text{,}\) we find the distance between \((v_1, v_2, v_3)\) and \((0, 0, 0)\text{.}\)
The following definition follows directly from the distance formula for \(\R^n\) in the same way that expressions ((2.1.4) and (2.1.5) followed from distance formulas in \(\R^2\) and \(\R^3\text{.}\)
Let \(\mathbf{v}=\begin{bmatrix}v_1\\ v_2\\ \vdots \\v_n\end{bmatrix}\) be a vector in \(\R^n\text{,}\) then the length, or the magnitude, of \(\mathbf{v}\) is given by
The product of vector \(\mathbf{u}\) with a positive scalar \(k\text{,}\) is a vector \(k\mathbf{u}\) that points in the same direction as \(\mathbf{u}\text{,}\) and whose length is equal to the length of \(\mathbf{u}\) multiplied by \(k\text{.}\) For example, the figure below shows vectors \(\mathbf{u}\) and \(2\mathbf{u}\text{.}\) The vectors point in the same direction but the magnitude of \(2\mathbf{u}\) is twice the magnitude of \(\mathbf{u}\text{.}\)
If a vector \(\mathbf{u}\) is multiplied by \(-1\text{,}\) the resulting vector is denoted by \(-\mathbf{u}\text{.}\) It has the same length as vector \(\mathbf{u}\text{,}\) but points in the opposite direction.
Consider vector \(\mathbf{u}=\begin{bmatrix}4\\2\end{bmatrix}\text{.}\) We will find an algebraic approach for multiplying \(\mathbf{u}\) by \(\frac{1}{2}\text{.}\)
From our study of similar triangles in geometry, we know that if we drop perpendiculars from the midpoint of the hypotenuse to the two legs of the triangle, the perpendiculars will bisect the legs.
This tells us that to find \(x\) and \(y\) components of \(\frac{1}{2}\mathbf{u}\) we must multiply each component of \(\mathbf{u}\) by \(\frac{1}{2}\text{.}\)
Consider vector \(\mathbf{v}=\begin{bmatrix}3\\1\end{bmatrix}\text{.}\) It is clear that multiplying the components of \(\mathbf{v}\) by \(-1\) reverses the direction of \(\mathbf{v}\) while preserving its magnitude.
If \(\mathbf{v}=k\mathbf{u}\) (\(k\neq 0\)), then \(\mathbf{u}=\frac{1}{k}\mathbf{v}\text{,}\) and we say that \(\mathbf{v}\) and \(\mathbf{u}\) are scalar multiples of each other.
Subsection2.1.10Standard Unit Vectors in \(\R^2\) and \(\R^3\)
A unit vector is a vector of length 1. A unit vector in the positive direction of a coordinate axis is called a standard unit vector. There are two standard unit vectors in \(\R^2\text{.}\) The vector \(\mathbf{i}=\begin{bmatrix} 1\\ 0 \end{bmatrix}\) is parallel the \(x\)-axis, and the vector \(\mathbf{j}=\begin{bmatrix} 0\\ 1 \end{bmatrix}\) is parallel the \(y\)-axis.
Vector names \(\mathbf{i}\) and \(\mathbf{j}\) are reserved for standard unit vectors in the direction of \(x\) and \(y\) axes, respectively. We chose to express \(\mathbf{i}\) and \(\mathbf{j}\) as column vectors, instead of row vectors, because the context in which we will encounter them in the future will require them to be column vectors. You may see them presented as row vectors in a different course.
Subsection2.1.11A Vector as a Linear Combination of Standard Unit Vectors
Every vector in \(\R^2\) and \(\R^3\) can be written as a sum of scalar multiples of \(\mathbf{i}\text{,}\)\(\mathbf{j}\) and \(\mathbf{k}\text{.}\) For example, if \(\mathbf{v}=\begin{bmatrix} 3\\ -2\\ 7 \end{bmatrix}\text{,}\) then
The expression \(3\mathbf{i}-2\mathbf{j}+7\mathbf{k}\) is called a linear combination of \(\mathbf{i}\text{,}\)\(\mathbf{j}\) and \(\mathbf{k}\text{.}\)
Subsection2.1.13Unit Vector in the Direction of a Given Vector
Recall that a unit vector is a vector of length 1. Given a non-zero vector \(\mathbf{v}\text{,}\) we can find a unit vector in the same direction by multiplying \(\mathbf{v}\) by an appropriate scalar. For example, if \(\mathbf{v}=\begin{bmatrix}a\\b\end{bmatrix}\) and \(\norm{\mathbf{v}}=3\text{,}\) then a unit vector \(\mathbf{u}\) in the same direction is given by \(\mathbf{u}=\begin{bmatrix}a/3\\b/3\end{bmatrix}=\begin{bmatrix}a/\norm{\mathbf{v}}\\b/\norm{\mathbf{v}}\end{bmatrix}\text{.}\)
Because \(\mathbf{u}\) is a positive scalar multiple of \(\mathbf{v}\text{,}\)\(\mathbf{u}\) points in the direction of \(\mathbf{v}\text{.}\) We now show that \(\norm{\mathbf{u}}=1\text{.}\)
Given vectors \(\mathbf{v}\) and \(\mathbf{u}\text{,}\) we can find the sum \(\mathbf{v}+\mathbf{u}\) by sliding \(\mathbf{u}\) so as to place its tail at the head of vector \(\mathbf{v}\text{.}\) The vector connecting the tail of \(\mathbf{v}\) with the head of \(\mathbf{u}\) is the sum \(\mathbf{v}+\mathbf{u}\text{,}\) as shown in the figure below.
This sum can be interpreted as the total displacement that occurs when traveling along the two vectors starting at the tail of \(\mathbf{v}\) and finishing at the head of \(\mathbf{u}\text{.}\)
Note that if we place the tail of \(\mathbf{v}\) at the head of \(\mathbf{u}\) instead, the sum vector \(\mathbf{u}+\mathbf{v}\) will be the same as \(\mathbf{v}+\mathbf{u}\text{.}\) Thus, addition of vectors is commutative.
Most of the time we deal with vectors in standard position. So all vector tails are located at the origin. This motivates the parallelogram method for adding vectors.
Applying the ``head-to-tail" addition method shows that the sum \(\mathbf{v}+\mathbf{u}\) is the diagonal of the parallelogram determined by \(\mathbf{v}\) and \(\mathbf{u}\text{.}\)
To use βhead-to-tailβ addition method, or to construct the side of a parallelogram opposite of \(\mathbf{u}\text{,}\) we want to slide \(\mathbf{u}\) so that its tail is at the point \((2, 3)\text{.}\) Observe that \(\mathbf{u}\) has a ``run" of \(5\) and a ``rise" of \(1\text{.}\) If we start at \((2, 3)\text{,}\) go over \(5\) then up \(1\text{,}\) we will land on \((7, 4)\text{.}\)
Let \(\mathbf{u}=\begin{bmatrix} u_1\\ u_2\\ \vdots\\ u_n \end{bmatrix}\) and \(\mathbf{v}=\begin{bmatrix} v_1\\ v_2\\ \vdots\\ v_n \end{bmatrix}\) be vectors in \(\R^n\text{.}\) We define \(\mathbf{u}+\mathbf{v}\) by
Subsection2.1.16Geometry of Vector Addition in \(\R^3\)
Vectors in \(\R^1\text{,}\)\(\R^2\text{,}\) and \(\R^3\) have the advantage in that we can gain insight into their behavior through visualization. Vectors in \(\R^1\) and \(\R^2\) are the easiest to visualize. Vectors in \(\R^3\) are a little trickier. The following exploration will help you visualize addition of vectors in \(\R^3\text{.}\)
Adding two vectors amounts to finding the diagonal of a parallelogram determined by placing the two vectors tail to tail. This process is not limited to vectors of \(\R^2\text{.}\) Use the following GeoGebra interactive to add multiple vectors in \(\R^3\text{,}\) two vectors at a time, by constructing diagonals of parallelograms. To use the interactive
Define vectors \(\mathbf{u}\text{,}\)\(\mathbf{v}\) and \(\mathbf{w}\text{.}\)
The sum of two vectors can be visualized as the diagonal of a parallelogram. The sum of three (non-co-planar) vectors is the diagonal of a three-dimensional counterpart of a parallelogram, called a \emph{parallelepiped}. Each face of the parallelepiped is a parallelogram determined by two out of the three given vectors. The following GeoGebra exercise will help you visualize the sum of three vectors as the diagonal of a parallelepiped.
Define vectors \(\mathbf{u}\text{,}\)\(\mathbf{v}\) and \(\mathbf{w}\text{.}\) The sum is the diagonal of the parallelepiped. RIGHT-CLICK and DRAG the left panel to rotate the graph.
Vector subtraction has an interesting geometric interpretation. As shown in the figure below, if \(\mathbf{v}+\mathbf{u}\) is a diagonal of the parallelogram determined by \(\mathbf{v}\) and \(\mathbf{u}\text{,}\) the difference \(\mathbf{v}-\mathbf{u}\) is the other diagonal of the same parallelogram.
Subsection2.1.18Properties of Vector Addition and Scalar Multiplication
Theorem2.1.22.
The following properties hold for vectors \(\mathbf{u}\text{,}\)\(\mathbf{v}\) and \({\bf w}\) in \(\R^n\) and scalars \(k\) and \(p\) in \(\R\text{.}\)
Vector \(\mathbf{v}\) has a tail at \((-2,4)\) and a head at \((4,5)\text{.}\) Vector \(\mathbf{w}\) has a tail at \((8,-5)\) and a head at \((6,7)\text{.}\)
Vector \(\mathbf{v}\) has a tail at \((2,4,5)\) and a head at \((-2,4,8)\text{.}\) Vector \(\mathbf{w}\) has a tail at \((-3,4,5)\) and a head at \((7,7,8)\text{.}\)
Find the component form of vector \(\mathbf{v}\) in \(\R^2\) if we know that \(\norm{\mathbf{v}}=15\text{,}\) the \(x\) component of \(\mathbf{v}\) is \(-9\) and the vector is located in the third quadrant.
For a vector in \(\R^4\text{,}\) what are the possibilities for the fourth component if the length of the vector is 14, and the \(x\text{,}\)\(y\) and \(z\) components are 1, 5 and 13, respectively?
Is it possible to express \(\mathbf{u}=\begin{bmatrix} -6\\ 1\\ 4 \end{bmatrix}\) as a linear combination of \(\mathbf{i}\) and \(\mathbf{j}\) alone, where \(\mathbf{i}\) and \(\mathbf{j}\) are in \(\R^3\text{?}\) Explain your reasoning.
Let \(\mathbf{v}=\begin{bmatrix}-1\\1\\\sqrt{7}\end{bmatrix}\text{.}\) Apply the concepts from this section to find a vector \(\mathbf{w}\) that points in the same direction as \(\mathbf{v}\) and whose length is 5.